Related Resources

Molly of Denali Analytics Validation Study Report

In this study, anonymous audience data from the Molly of Denali app are analyzed. The overall aim of the study is to (a) understand how children interact with a Molly of Denali app, and (b) explore psychometric modeling using player responses to estimate a player's mastery of informational text (IT) features such as table of contents, captions, and diagrams.

Select findings: Children spent the most time in the app’s village of Qyah. A small percentage of players completed all game levels in Sled Dog Dash and Fish Camp: 0.4 and 4.1% respectively. In Fish Camp 54.7% mastered all three IT attributes, 32.0% mastered none. For Sled Dog Dash, 52.7% mastered all three, while 35.7% mastered none.

Publisher
PBS Learning Media

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