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Twizzle Lesson Plan

Students must use their listening and exercise skills to win this game! Students listen for commands from their teacher such as jump, turn, freeze, go, and twizzle. As they hear them, they must perform them quickly and properly before they are called “out.” Different commands require students to do different moves. Twizzle for example, tells the students they must do a 360 degree jump and jump means they must do a 180 degree jump. As students misstep they will be called out until there is one winner left. This is a great activity to focus on psychomotor and cognitive skills

Publisher
PBS Learning Media

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