Related Resources

MIT Augmented Reality Tool

In this video from MIT's Scheller Teacher Education Program, learn how augmented reality can be used to create novel learning experiences in STEM education. See how MIT's augmented reality authoring tool (MITAR), an application for building location-based games, can help students become more involved and engaged in learning. Timelab 2100, a game about the effects of global climate change, is featured as an example of how MITAR can be used.

Publisher
PBS Learning Media

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