Coding Book Covers
Contributed By
Code.org
Coding Book Covers
Suggested Pre-Work for this Module
English Language Arts: Building some familiarity with and background knowledge on book covers, the elements they all share (title, author, illustrations, etc) and design choices will help students focus. Here are two hands on activities to try in your classroom:
- Book sort: Have groups of students organize books into genre piles, based only on the book cover. Students make inferences based on the book cover about what genre a book may fall under.
- Cover comparison: show students multiple covers for the same book. Engage in a discussion about what is different in each cover and evaluation which version is best.
Computer Science: In this module, students will learn the basics of coding using code.org's Sprite Lab. These activities may be supportive to engage in before starting the module:
- Introduce students to the idea of events with this unplugged activity: The Big Event (15-minute activity). The teacher will press buttons on a paper remote and students will react depending on which button is pressed.
- Making Sprites (50 minutes) is a great self-paced introduction to the basics of coding with sprites.